What you can do
- Use procedural generation for repeatable structure, not random clutter.
- Keep doors, windows, floor heights and stairs aligned to real playable scale.
- Add smart mesh detail as a visual layer after the CAD structure is coherent.
- Validate the result with preview, plan reports and Studio inspection.
Why structure matters
Random generation can produce impressive screenshots but weak gameplay. WorldLoop focuses on contracts: the building shell, openings, roof, floors and internal access should stay consistent before decoration is added.
CAD first, mesh second
A CAD-first workflow keeps the building usable. Meshes can improve trims, roofs, glass and facade detail, but they should not replace the structural logic that makes a Roblox asset editable and playable.
Where AI fits
AI is useful for prompts, variants and future MCP-assisted editing, but it still needs constraints. WorldLoop exposes CAD context and repair hints so advanced agents can work with geometry instead of guessing blindly.
